Fast-R - a WebGL racing game in your browser (in Progress)
Unreal Confrontation - Grand Finalist in the MSUC (Unreal 2004 matinee)
The Lost Set - The eighth set, that did not appear in the matinee
BR-Ansturm - Bombing Run map for Unreal 2004 (playable but uncompleted)
Angkor Temples in Realtime - a feasibility study
During my work as a webdesigner and programmer I learned different concepts of content visualization. The following links do not exclusively refer to gamesites but represent a small sample of my design skills.
While learning how to use the new Kismet and Matinee Tools I came up with a funny idea that makes extensive use of Kismet. Kismet is the scripting tool for the Unreal Engine 3 that ships with the editor.
The final map is simple but uses Kismet and a lot of Matinee sequences to move a marker on a wall. The player can move the
marker up and down or he can choose to let the marker seek a random position. The pictures show the level and a small part of the Kismet scripts.
By the way: The red arrows will not appear in the game.
UnrealMover (71.9 kB - 7z)
The first steps in the new editor are completely the same as in the old UEd 3.0. I show you some pictures of a simple hallway made with ingame assests. The tools changed a little bit but not too much. Everything is a little bit easier and faster to access. If you are fimilar with the old editors you will realize how the new editor has grown up.
Below you can find some thumbnails of wall textures I generated. Due to limited webspace I can't show the full sized version. I used the jpg format in a very low quality. If you want to use some of these textures in your own project feel free to contact me. The release package contains the textures in 1024 pixels. The release version also includes the according bumpmaps. All of the textures are tiled.
Six Eyes - Trailer (20.8 MB - WM9 640 x 480)
There also is a presentation of the movie. But be aware: this presentation is in German only.
Lionhead the makers of The Movies announced a design contest in the beginning of 2006. The task was to create a wallpaper for the game. The rules were very simple and so I started to make my own wallpaper. The final result you can see below.